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Blender 2.6 Intermediate

  • Price £750.00
  • Duration 3 day(s)
All major credit cards accepted


If you are looking to create high quality 3D content, then Blender is a package well worth considering. Don't let the open source tag fool you, this is a high quality professional 3D package which has been used on a wide range of commercial projects including Hollywood films like Spiderman 2.

Blender's features include 3D modeling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, animating, match moving, camera tracking, rendering, video editing and compositing. What's more it also features a built-in game engine, so you can do a huge amount with this product without spending a fortune on the software.


You should have completed the Blender Getting Started course or have equivalent skills

This course is aimed at users who have experience using the basics of Blender. If you have not previously used Blender then you should first attend our Blender Getting Started course.

Course Content

Modelling and topology
•box modelling
•edge modelling
•polygon modelling
•poles, verts, edges, and faces
•planning your modelling
•Creating models with the skin modifier

Materials and textures
•Creating your materials
•Creating your textures
•Images as textures
•procedural textures
•Multiple materials and multiple textures

UV unwrapping
•what is UV unwrapping
•UV unwrapping examples
•painting on your unwrapped structure
•apply an image to your uv unwrap
•creating and unwrapping a model

Backgrounds and Lighting
•setting up
•your world
•your scene
•your lighting

Scene setup
•World settings
•scene settings
•different lighting setups

Rendering options
•setting your render options
•saving your renders
•creating a screenshot from blender
•creating a screencast from blender
•saving your renders
•render view - multiple renders saving internally

Rendering and Composing your scene
•Improving your renders
•Composing your scene
•Lighting your scene
•Arranging your elements within your scene
•Balancing your composition
•Contrast within your composition

•adding keyframes for a specific property
•rendering options

•using nodes to add effects
•node types
•adding/deleting nodes
•chaining nodes together
•creating effects
•organising your nodes

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