
- Price £1,497.00
- Level Introduction to Advanced
- Duration 5 day(s)

Description
The most intense and in-depth Maxon Cinema4d training course of its kind in the UK
Immerse yourself in Maxon Cinema4d training. Learn Cinema 4d from beginners to an advanced level and a little bit more!
The Cinema 4d Creative License training package includes the entire curriculum for total immersion into Maxon Cinema 4d. The Maxon Cinema 4d package is a training program that features a combination of 3 Maxon Cinema 4d training courses for a discounted price. The package does not have a schedule of its own. Each class is scheduled separately and can be taken over a year’s period so you can take the classes as quickly or as slowly as you desire.
Courses include
Cinema 4D 101: Yellow Belt
Cinema 4D 201: Green Belt
Cinema 4D 301: Black Belt
Prerequisites
This course is aimed at people who are new to Cinema 4D and that are looking to add 3D to their portfolio of skills.
Assumed Knowledge
A good knowledge of basic operating systems either PC or Mac. A basic understanding of Maxon’s Cinema 4D interface is recommended but not essential.
Skills
After completing the class, users will be able to:
This course will show delegates the fundamentals of Maxon’s Cinema 4D. By the end of the course you’ll be able to create your own 3D designs & animation and be ready to move towards some of the more sophisticated features of the software.
• Advanced animation using MoGraph
• Simulation of natural world dynamics
• Hair and fur simulation
• Cloth simulation
• Basic Character Rigging and IK using Mocca
• Advanced Scripting using Xpresso (no coding)
• Overview of scripting possibilities using Python, C++ or Coffee
• Thinking Particles
• Breaking objects apart
• PyroClusters
• Advanced Rendering Techniques
• Multi-pass rending and compositing
Course Content
• Introduction to Maxon Cinema 4D
• Overview
• Overview of Cinema 4D
• The Cinema 4D interface
• The Camera and Object views
• Customising your workspace
Modelling
• Creating a manipulating primitive shapes
• Creating and understanding splines
• Creating Nurbs
• Shapes and parameters
• Deformers
• Polygon modelling tools
• Creating and applying textures
• Adding text & company logos
• Importing Adobe Illustrator paths
Creating a scene
• Adding a floor object
• Adding the Sky object
• Adding Lighting
• Light textures, projections & shadows
• The Material Manager
• Creating new materials
• Concepts of colour, transparency, reflection…
• Applying a material to an object
• Changing a materials mapping
• Applying Video textures to objects
Animation
• Timeline concepts
• Setting Keyframes
• Animating objects and cameras
• Editing animation sequences
• Creating an animation path for your object
• Animating the camera
• Rendering the animation
• Animating Nurbs
• Multiple cameras
• Animating the light
Rendering / Exporting
• Rendering a view
• Rendering settings
• Rendering for Print
• Rendering for Video
• Rendering with Alpha Channels
• Creating a Render queue
• Importing and exporting from other 3D packages
• Rendering your project to different formats (MOV, Image sequences & Quicktime VR).
Customising the interface
• Tailoring cinema 4D for you
• Intelligent working methods
• Filtering out surplus information
Rendering
• Lighting schemes
• Improve quality
• Enhance realism
• Vastly reduce render times
Modelling & Materials
• Deformers
• Optimising meshes
• Volumetric
• Body Paint 3D
• Introduction to UV maps
• How to use Body Paint 3D to create textures
• Camera mapping your new models flawlessly into existing imagery
• Projection Painting/Texturing
• How to leverage Adobe Photoshop to really enhance the texturing process.
Animation
• Animating everything
• F-Curve control
• Particle systems
Motion Graphics using MoGraph
• MoGraph Objects
• Cloner, Matrix, MoInstance
• Tracers and MoSplines
• Fracture
• MoGraph Effectors
• Creating simple animations
• Audio animations
• Formula
• MoGraph Text animations
• Selections in MoGraph
Simulation of Natural World Dynamics
• Rigid and Soft Bodies
• Colliders and Ghosts
• Forces
Cloth Simulation
• Creating and simulating
• Colliders and Belts
• Fitting cloth to figures and shapes
• Fixing points
Caching Dynamic Simulations
• How caching things speeds up
workflow and previews
• Managing/Resetting the cache
Advanced Rendering
• Creating a multi-pass render
- Motion Graphics using MoGraph
- MoGraph Objects
- Cloner, Matrix, MoInstance
- Tracers and MoSplines
- Fracture
- MoGraph Effectors
- Creating simple animations
- Audio animations
- Formula and Scripting
- MoGraph Text animations
- Selections in MoGraph
- Extrude and PolyFX
- Simulation of Natural World Dynamics
- Rigid and Soft Bodies
- Colliders and Ghosts
- Forces, Motors and Springs
- Hair and Fur Simulation
- Creating Hair and Fur
- Properties and animation
- Styling and controlling
- Creating more than hair
- Cloth Simulation
- Creating and simulating
- Colliders and Belts
- Fitting cloth to figures and shapes
- Fixing points
- Caching Dynamic Simulations
- How caching things speeds up workflow and previews
- Managing/Resetting the cache
- Scripting with Xpresso
- How Xpresso is different to real scripting, and its limitations
- Creating animations and relationships
- Using formulas to create common motion and animations
- Common effects and solutions that use Xpresso
- Thinking Particles
- Setting up basic thinking particles using Xpresso
- PStorm and PBlurp
- Controlling particle flow
- Colliders and Attractors
- Sporning animations from collisions
- Making sparks and cracks
- Breaking Objects Apart
- Thrausi and XBreaker
- PyroClusters
- Simulating fire and smoke
- Using the volume tracer
- Inverse Kinematics and Rigging
- Creating bones and binding them
- The basics of an IK Chain
- Creating muscle and skin
- Painting and Weighting
- Setting up a basic leg-rig
- Compositing
- Using the compositing tag for video
- Compositing 3D objects using video or images within cinema 4D
- Advanced Rendering
- Getting the best results from the
- Standard or Physics renderer
- Creating a multi-pass render
- How to use the compositing tag with
object buffers - Creating the correct formats for
differing compositing workflows - Scripting
- Overview of the role scripting can
play in your workflow - Explanation of the languages used:
- Python, C++ and COFFEE
- Animation, GUI or Plugin?
- Resources for learning scripting