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Combustion: Rookie

Combustion: Rookie
  • Price £997.00
  • Level Introduction
  • Duration 5 day(s)
All major credit cards accepted


Academy Class are proud to present a three day technical training course designed to unleash the explosive power of Combustion.

This is available as a private course only, the topics below are a guideline to the course structure. After speaking with you we will tailor the course content to suit your specific needs and arrange the course at a time convenient to you.


People who want to learn how to use Combustion

Assumed Knowledge

A fundamental knowledge of compositing and motion graphics is helpful. Basic knowledge of computer software and hardware and their concepts is essential. Knowledge of other digital media packages is also an advantage.


You will learn how to export from 3ds Max into Combustion, effectively and efficiently make use of the interface and various layout options in order to streamline workflow, create motion graphics for web or video using either still images or vector graphics, clean up footage that is unsteady and make it stable, create composites from multiple layers of video, manage these composites effectively by nesting layers, add smoke and other particle based shapes in order to save time in a 3d package and save commonly performed tasks in Capsules so they may be re-used.

Course Content

Topics Include

  • Paint Tools
  • Paint Branch And Operators
  • Creating Shapes
  • Editing Shapes
  • Text Operator
  • Creating and Editing Text
  • Text on a Path
  • Timecode Generator
  • Transfer Modes
  • Rotoscoping
  • Revealing and Wire Removal
  • Gradients
  • Fill and Outlines
  • Animating Text and Shapes
  • Using Selections
  • Adding and Subtracting to selections
  • Add Operates and Effects to Selections

Basic Compositing

  • Opening Workspaces
  • New workspaces and Importing
  • Schematic view and Workspace Palette
  • Transforming Layers
  • Layer Ordering
  • Adding Operators to Layers
  • Using Multiple Views


  • Animation Controls
  • Adding keys in the Views
  • Playback Controls and Shortcuts
  • In/Out points
  • Setting Clip Duration
  • Object Duration Preferences
  • Timeline – Graph and Overview Modes
  • Adding Keys in the Timeline
  • Interpolation and Extrapolation controls
  • Math Operations
  • Expression Linker and Browser
  • Editing Tracks using Timeline
  • Isolating tracks and Animation tracks only
  • Using Pivot Points

Link and Controlling Layers

  • Scaling and Cropping
  • Corner Pinning
  • Linking through Parenting
  • Targeting Layers to Layers
  • Hinging Layer to other Layers
  • Aligning to Motion Paths

Surface Properties

  • Setting Opacity and Visibility
  • Preserve Alpha
  • Reflectivity and Reflection Modes
  • Luminosity, Diffuse, Specular, and Glossines settings
  • Stencil Layers
  • Displacements

Using Channels, Mattes, and Masks

  • Create and animate a Matte
  • Set Matte Operator, Stencil and Preserve Alpha
  • Compound Alpha and RGB Operators
  • Blend Operator

Using Nulls, Lights and Cameras

  • Create and use nulls
  • Animating a Camera in 3D space
  • Linking and Targeting a Camera
  • Creating Lights and Shadows
  • Use Distant, Point, and Spot Lights
  • Set Intensity, Cone Angle, Softness, Color, and Ambient Settings

Tracking and Stabilizing

  • Tracking layers
  • Using Stabilize operators to correct jitter and roll
  • Track any object or matte
  • Multi-Point tracking
  • Editing tracking curves
  • Tracking 3D renders for composting effects

Keying and Color Correction

  • Diamond Keyer, Discreet Keyer, And Linear Keyer
  • Adjust key modes, Tolerances and Softness Settings
  • Key Using Histograms, Curves, and Color Suppression Tools
  • Using the Discreet Colour Corrector
  • Correct Colour using Basics, Colour Wheel, Curves, Histogram and more
  • Use Storage and compare different results

Particles and Effects

  • Use many great presets to start a particle animation
  • Edit the presets for full-customization
  • Track Particle emitters to any object or layer
  • Learn to use effects operators and plugins

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