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Motion 101 Rookie

Motion 101 Rookie
  • Price £697.00
  • Level Introduction
  • Duration 2 day(s)
All major credit cards accepted


Create brilliant titles, transitions, effects, and more with Motion 5, the motion graphics companion to Final Cut Pro X. This three-day, hands-on course starts with motion graphics fundamentals and moves into compositing, animation, and the world of 3D.

Explore new intelligent templates to quickly and flexibly create high-quality effects, titles, transitions, and generators as well as create rigs to adjust related parameters with a single control.

This class will prepare you for the Certified Apple Pro in Motion Level 1. The cost of the exam is an additional £100


This class is designed for students who are looking to learn more about creating motion graphics using Motion and who prefer hands-on, interactive instruction.

Assumed Knowledge

Students should have the following prerequisite knowledge prior to attending the course:

  • Knowledge of OS X and basic computer navigation
  • Basic knowledge of editing and motion graphics terminology is highly recommended


  • Creating Smart Motion Templates and publishing them to Final Cut Pro X
  • Creating parameter rigs to quickly adjust related parameters with a single control
  • Understanding behavior-based animation
  • Using keyframes to create animation
  • Creating content with Generators, shapes and paint strokes
  • Stabilizing and tracking media
  • Animating cameras and using advanced 3D features

Course Content

Getting Around in Motion

  • Following a New Paradigm
  • Opening Motion, Importing Video
  • Setting a Play Range
  • Transforming and Duplicating a Clip
  • Adding Effects, Hiding and Showing the Project Pane
  • Stylizing with Filters
  • Framing with a Mask
  • Compositing with a Blend Mode
  • Adding Text
  • Animating with Text
  • Using Library Content
  • Arranging Layers
  • Using Function Keys
  • Outputting Projects

Building a Composite

  • Setting Up a Project
  • Creating a Background Using the Inspector
  • Using Photoshop Files
  • Compositing with Blend Modes and Filters
  • Editing in Motion
  • Making Overwrite Edits
  • Managing
  • Timeline Tracks
  • Applying Masks
  • Using Clones
  • Importing Motion Projects

Creating Animation with Behaviors

  • Adding Basic Motion Behaviors
  • Stacking Behaviors
  • Using Basic Motion Behaviors in 3D
  • Using Simulation Behaviors
  • Applying Parameter Behaviors
  • Cloning a Group and Combining Behaviors
  • Adding a Light

Animating with Keyframes

  • Recording Keyframes
  • Changing Keyframes Interpolation
  • Setting Keyframes Manually
  • Using Keyframes on Multiple Parameters
  • Working with Multiple Keyframe Curves
  • Animating Crop with Keyframes

Creating Content with Generators

  • Shapes and Paint Strokes
  • Drawing Shapes
  • Creating a Background with a Generator
  • Searching for Content, Modifying
  • Animated Content
  • Masking with Images
  • Importing Vector Graphics
  • Working with Paint Strokes,
  • Using Shape Behaviors and Using the Bezier Tool

Creating Text Effects

  • Creating
  • Formatting and Styling Text Layers
  • Saving and Applying Text Style Presets
  • Duplicating
  • Editing and Aligning Text Layers
  • Applying Text Behaviors
  • Using the Glyph Tool
  • Saving a Text Animation Favorite and Adding Motion Blur

Working with Particle Emitters and Replicators

  • Using Emitters to Make Particle Systems
  • Adjusting Emitter and Cell Controls in the Inspector
  • Adding Cells
  • Using Emitters from the Library
  • Replicating Elements and Modifying Replicator Presets

Using Audio

  • Importing Audio
  • Setting Markers and Keyframes in the Audio Editor
  • Working with Audio and Video
  • Editing to the Beat and Animating with Audio

Speed Changes and Optical Flow

  • Creating Constant Speed Changes
  • Using Frame Blending and Optical Flow
  • Creating Speed
  • Ramps with Keyframes
  • Creating Speed Effects with Retiming Behaviors and Using Time Filters

Stabilizing, Tracking and Keying

  • Tracking and Stabilizing a Shot
  • Keying Greenscreen Footage
  • Creating Garbage Masks
  • Correcting Color for Seamless Compositing

Publishing Smart Templates for Final Cut Pro X

  • Setting up the Final Cut Pro Project
  • Working with Effects Presets, Modifying Effects
  • Presets,Creating Smart Motion Templates
  • Completing the Animation, Using Build In and Build
  • Out Markers, and Publishing Parameters

Rigging and Publishing Widgets

  • Rigging a Checkbox Widget
  • Modifying
  • Testing and Publishing a Widget
  • Deconstructing a Transition Project
  • Rigging a Pop-up Widget
  • Using the Link Parameter Behavior
  • Creating a Final
  • Cut Effect
  • Rigging the Slider Widget and Publishing Widgets and Parameters

Building a 3D Scene

  • Making 3D Transformations in the Canvas
  • Converting 2D Groups to 3D
  • Adding and Working with Cameras
  • Arranging and Modifying Groups and Layers in 3D Space and Mixing 2D and 3D Groups

Animating Cameras and Using Advanced 3D Features

  • Animating a Camera with Behaviors
  • Using Advanced 3D Features
  • Working with Depth of Field
  • Turning on Reflections
  • Using Lights and Shadows and Exporting Advanced 3D Features

Certification Exam

  • Students take an end user exam to earn Apple Certified Pro
  • Motion 5 Level One status

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