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Navisworks 101: Rookie

Navisworks 101: Rookie
  • Price £597.00
  • Level Introduction
  • Duration 2 day(s)
All major credit cards accepted


With Autodesk NavisWorks 2011 designers and collaborators can unite 3D models and BIM data to create a cohesive model for virtual design and construction tasks. With this model they can create rendered visualizations that are static or animated. Scan the model for conflicts with clash detection. Or use the model for 4D planning and analysis.


This is an introductory course for architects, engineers, and construction managers who are new NavisWorks users.

Assumed Knowledge

Students should have working knowledge of either building information modeling or model-based design, and be comfortable using any type of scheduling software.


After completing this course, students will be able to confidently use NavisWorks, Animator, Clash Detective, Presenter, Scripter, and TimeLiner tools to create, analyze, and animate models for coordinating designs across a variety of disciplines.

Course Content

Day 1

  • Workspace Overview
  • Opening and Appending Files in Navisworks 2011
  • Saving, Merging, and Refreshing Files in Navisworks 2011
  • Database Support (Data Tools)
  • Navigation and the Navisworks 2011 Engine
  • Selection Tree and Selecting Objects
  • Hiding Objects and Overriding Materials
  • Object Properties
  • Measuring and Moving Objects
  • Selection and Search Sets
  • Viewpoints and Adding Comments and Redlining
  • Animations, Sectioning, and Hyperlinks
  • Comparing Models and SwitchBack
  • Navisworks Real-Time Rendering
  • Presenter Overview
  • Applying Materials to Model Items
  • Adding Lighting Effects to a Scene
  • Adding Background Effects
  • Rendering Effects
  • Outputting Rendered Images and Animations

Day 2

  • TimeLiner Overview
  • Creating Tasks and Importing Tasks from an External Project File
  • TimeLiner Simulation
  • Configuring and Defining a Simulation
  • Simulation Export
  • Time-based Clashing and the Clash Detective Report
  • Animator Overview and Creating a Basic Animation
  • Cameras and Camera Viewpoints
  • Manipulate Geometry Objects in an Animation Set
  • Section Plane Sets
  • Controlling Animation Scene Playback
  • Scripter Overview
  • Creating and Managing Scripts
  • Events and Creating and Configuring Actions

Day 3

  • Editing and Managing Materials
  • Advanced Material Editing
  • Ground Planes
  • Individual Light Effects and Image-based Lighting
  • Environment Backgrounds and Reflections
  • Custom Environments
  • Light Scattering
  • Rich Photorealistic Content (RPC)Clash Detective Overview
  • Selecting Items to Be Clashed
  • Clash-Test Settings and Rules
  • Clash Results and Reporting
  • Create and Save Batches of Clash Tests
  • Export and Import Clash Tests
  • Custom Clash Tests
  • Laser-Scan Data Clashing
  • Holding and Releasing Objects
  • SwitchBack in the Clash

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