Tel: 01423 534630 • Email: info@tts-uk.com
Description
Create brilliant titles, transitions, effects, and more with Motion 5, the motion graphics companion to Final Cut Pro X. This three-day, hands-on course starts with motion graphics fundamentals and moves into compositing, animation, and the world of 3D.
Explore new intelligent templates to quickly and flexibly create high-quality effects, titles, transitions, and generators as well as create rigs to adjust related parameters with a single control.
This class will prepare you for the Certified Apple Pro in Motion Level 1. The cost of the exam is an additional £100
Prerequisites
This class is designed for students who are looking to learn more about creating motion graphics using Motion and who prefer hands-on, interactive instruction.
Assumed Knowledge
Students should have the following prerequisite knowledge prior to attending the course:
Knowledge of OS X and basic computer navigation
Basic knowledge of editing and motion graphics terminology is highly recommended
Skills
Creating Smart Motion Templates and publishing them to Final Cut Pro X
Creating parameter rigs to quickly adjust related parameters with a single control
Understanding behavior-based animation
Using keyframes to create animation
Creating content with Generators, shapes and paint strokes
Stabilizing and tracking media
Animating cameras and using advanced 3D features
Getting Around in Motion
Following a New Paradigm
Opening Motion, Importing Video
Setting a Play Range
Transforming and Duplicating a Clip
Adding Effects, Hiding and Showing the Project Pane
Stylizing with Filters
Framing with a Mask
Compositing with a Blend Mode
Adding Text
Animating with Text
Using Library Content
Arranging Layers
Using Function Keys
Outputting Projects
Building a Composite
Setting Up a Project
Creating a Background Using the Inspector
Using Photoshop Files
Compositing with Blend Modes and Filters
Editing in Motion
Making Overwrite Edits
Managing
Timeline Tracks
Applying Masks
Using Clones
Importing Motion Projects
Creating Animation with Behaviors
Adding Basic Motion Behaviors
Stacking Behaviors
Using Basic Motion Behaviors in 3D
Using Simulation Behaviors
Applying Parameter Behaviors
Cloning a Group and Combining Behaviors
Adding a Light
Animating with Keyframes
Recording Keyframes
Changing Keyframes Interpolation
Setting Keyframes Manually
Using Keyframes on Multiple Parameters
Working with Multiple Keyframe Curves
Animating Crop with Keyframes
Creating Content with Generators
Shapes and Paint Strokes
Drawing Shapes
Creating a Background with a Generator
Searching for Content, Modifying
Animated Content
Masking with Images
Importing Vector Graphics
Working with Paint Strokes,
Using Shape Behaviors and Using the Bezier Tool
Creating Text Effects
Creating
Formatting and Styling Text Layers
Saving and Applying Text Style Presets
Duplicating
Editing and Aligning Text Layers
Applying Text Behaviors
Using the Glyph Tool
Saving a Text Animation Favorite and Adding Motion Blur
Working with Particle Emitters and Replicators
Using Emitters to Make Particle Systems
Adjusting Emitter and Cell Controls in the Inspector
Adding Cells
Using Emitters from the Library
Replicating Elements and Modifying Replicator Presets
Using Audio
Importing Audio
Setting Markers and Keyframes in the Audio Editor
Working with Audio and Video
Editing to the Beat and Animating with Audio
Speed Changes and Optical Flow
Creating Constant Speed Changes
Using Frame Blending and Optical Flow
Creating Speed
Ramps with Keyframes
Creating Speed Effects with Retiming Behaviors and Using Time Filters
Stabilizing, Tracking and Keying
Tracking and Stabilizing a Shot
Keying Greenscreen Footage
Creating Garbage Masks
Correcting Color for Seamless Compositing
Publishing Smart Templates for Final Cut Pro X
Setting up the Final Cut Pro Project
Working with Effects Presets, Modifying Effects
Presets,Creating Smart Motion Templates
Completing the Animation, Using Build In and Build
Out Markers, and Publishing Parameters
Rigging and Publishing Widgets
Rigging a Checkbox Widget
Modifying
Testing and Publishing a Widget
Deconstructing a Transition Project
Rigging a Pop-up Widget
Using the Link Parameter Behavior
Creating a Final
Cut Effect
Rigging the Slider Widget and Publishing Widgets and Parameters
Building a 3D Scene
Making 3D Transformations in the Canvas
Converting 2D Groups to 3D
Adding and Working with Cameras
Arranging and Modifying Groups and Layers in 3D Space and Mixing 2D and 3D Groups
Animating Cameras and Using Advanced 3D Features
Animating a Camera with Behaviors
Using Advanced 3D Features
Working with Depth of Field
Turning on Reflections
Using Lights and Shadows and Exporting Advanced 3D Features
Certification Exam
Students take an end user exam to earn Apple Certified Pro
Motion 5 Level One status