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Motion 101 Rookie

Description
Create brilliant titles, transitions, effects, and more with Motion 5, the motion graphics companion to Final Cut Pro X. This three-day, hands-on course starts with motion graphics fundamentals and moves into compositing, animation, and the world of 3D.

Explore new intelligent templates to quickly and flexibly create high-quality effects, titles, transitions, and generators as well as create rigs to adjust related parameters with a single control.

This class will prepare you for the Certified Apple Pro in Motion Level 1. The cost of the exam is an additional £100

Prerequisites
This class is designed for students who are looking to learn more about creating motion graphics using Motion and who prefer hands-on, interactive instruction.

Assumed Knowledge
Students should have the following prerequisite knowledge prior to attending the course:

Knowledge of OS X and basic computer navigation
Basic knowledge of editing and motion graphics terminology is highly recommended
Skills
Creating Smart Motion Templates and publishing them to Final Cut Pro X
Creating parameter rigs to quickly adjust related parameters with a single control
Understanding behavior-based animation
Using keyframes to create animation
Creating content with Generators, shapes and paint strokes
Stabilizing and tracking media
Animating cameras and using advanced 3D features


  • Course content

    Getting Around in Motion

    Following a New Paradigm
    Opening Motion, Importing Video
    Setting a Play Range
    Transforming and Duplicating a Clip
    Adding Effects, Hiding and Showing the Project Pane
    Stylizing with Filters
    Framing with a Mask
    Compositing with a Blend Mode
    Adding Text
    Animating with Text
    Using Library Content
    Arranging Layers
    Using Function Keys
    Outputting Projects
    Building a Composite

    Setting Up a Project
    Creating a Background Using the Inspector
    Using Photoshop Files
    Compositing with Blend Modes and Filters
    Editing in Motion
    Making Overwrite Edits
    Managing
    Timeline Tracks
    Applying Masks
    Using Clones
    Importing Motion Projects
    Creating Animation with Behaviors

    Adding Basic Motion Behaviors
    Stacking Behaviors
    Using Basic Motion Behaviors in 3D
    Using Simulation Behaviors
    Applying Parameter Behaviors
    Cloning a Group and Combining Behaviors
    Adding a Light
    Animating with Keyframes

    Recording Keyframes
    Changing Keyframes Interpolation
    Setting Keyframes Manually
    Using Keyframes on Multiple Parameters
    Working with Multiple Keyframe Curves
    Animating Crop with Keyframes
    Creating Content with Generators

    Shapes and Paint Strokes
    Drawing Shapes
    Creating a Background with a Generator
    Searching for Content, Modifying
    Animated Content
    Masking with Images
    Importing Vector Graphics
    Working with Paint Strokes,
    Using Shape Behaviors and Using the Bezier Tool
    Creating Text Effects

    Creating
    Formatting and Styling Text Layers
    Saving and Applying Text Style Presets
    Duplicating
    Editing and Aligning Text Layers
    Applying Text Behaviors
    Using the Glyph Tool
    Saving a Text Animation Favorite and Adding Motion Blur
    Working with Particle Emitters and Replicators

    Using Emitters to Make Particle Systems
    Adjusting Emitter and Cell Controls in the Inspector
    Adding Cells
    Using Emitters from the Library
    Replicating Elements and Modifying Replicator Presets
    Using Audio

    Importing Audio
    Setting Markers and Keyframes in the Audio Editor
    Working with Audio and Video
    Editing to the Beat and Animating with Audio
    Speed Changes and Optical Flow

    Creating Constant Speed Changes
    Using Frame Blending and Optical Flow
    Creating Speed
    Ramps with Keyframes
    Creating Speed Effects with Retiming Behaviors and Using Time Filters
    Stabilizing, Tracking and Keying

    Tracking and Stabilizing a Shot
    Keying Greenscreen Footage
    Creating Garbage Masks
    Correcting Color for Seamless Compositing
    Publishing Smart Templates for Final Cut Pro X

    Setting up the Final Cut Pro Project
    Working with Effects Presets, Modifying Effects
    Presets,Creating Smart Motion Templates
    Completing the Animation, Using Build In and Build
    Out Markers, and Publishing Parameters
    Rigging and Publishing Widgets

    Rigging a Checkbox Widget
    Modifying
    Testing and Publishing a Widget
    Deconstructing a Transition Project
    Rigging a Pop-up Widget
    Using the Link Parameter Behavior
    Creating a Final
    Cut Effect
    Rigging the Slider Widget and Publishing Widgets and Parameters
    Building a 3D Scene

    Making 3D Transformations in the Canvas
    Converting 2D Groups to 3D
    Adding and Working with Cameras
    Arranging and Modifying Groups and Layers in 3D Space and Mixing 2D and 3D Groups
    Animating Cameras and Using Advanced 3D Features

    Animating a Camera with Behaviors
    Using Advanced 3D Features
    Working with Depth of Field
    Turning on Reflections
    Using Lights and Shadows and Exporting Advanced 3D Features
    Certification Exam

    Students take an end user exam to earn Apple Certified Pro
    Motion 5 Level One status

Duration: 2 days
Level: Introduction
Price: £697.00

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