Now Updated for Xcode 4.6 and iOS 6
Learn to use the iOS SDK, Xcode, and Interface Builder to develop native iPhone and iPad applications.
Our rapidly-paced, hands-on courses will get you comfortable quickly with the language, the tools, and the frameworks, while giving you deep insights into their underlying mechanisms.
Have some experience of ‘C’ and Objective-C
Are interested in learning the iOS SDK to develop code for the iPhone/iPad platform
Get to know the essentials of the iOS SDK. Learn the tools, the libraries, the concepts, and the best ways to get things done, with plenty of hands-on exercises to reinforce it all.
Learn to use Xcode, Interface Builder, and the UIKit framework to develop iPhone applications that take full advantage of many of the powerful and sophisticated features of this amazing new platform.
Get up to speed fast on Xcode and Interface Builder
Learn most of the common frameworks used in iOS development
Built a variety of apps including a simple news reader, multi view apps as well as utilising all the common controls such as buttons, switches, sliders, tables, maps etc.
Learn how to design, code, build, and debug iPhone applications
Learn how take advantage of iPad specific features such as split views and popup menus.
Understand the structure of an iOS application
Learn how to utilise the built in controls including buttons, switches, sliders, segments, alerts and actions sheets
Learn how to scroll content including pinch and zoom and paging
Learn how to support rotation within your application
Lean how to build manual navigation systems between different screens
Build apps using navigation controllers
Build apps using tab bar controllers
An in depth look at storyboards
An in depth look at tables
Learn how to utilise pickers
Learn how to pull information from a web based service such as an RSS feed
Build apps that can display standard web content
Build apps utilising split view controllers on iPad
Add notifications to your application
Utilise map kit with your application
Add collection views to your app which is new to iOS 6
Learn about auto layout and how this helps you build apps that will scale to any screen size
Understand how to build universal applications that run on both iPhone and iPad
Understand how storyboards aid you in the speedy development of iOS apps
Craft native iPhone applications
Anatomy of an Application: Understand what makes up an iOS application, including how it runs, resources it has accesse to and the sandboxed environment it runs under.
Model View Controller: Understand the principal design architecture of an iOS application, the model, view, controller.
Basic Interaction: Learn how to build a very simple application that interacts with buttons and text fields
UIControls: Understand how to use other control methods such as sliders, text fields, segments, switches, actions sheets and alerts
Scrolling: Learn how to create scrollable areas within your application, including the ability to scroll images
Views: Understand how views work and behave. Learn how to swap views to create dynamic applications.
Navigation Controllers: Learn how to create multi-level navigation controllers
Pickers: Learn how to create and utilise data pickers
Tables: Learn how to create and populate tables to represent data sets. Learn how to customise the view of the tables and cells.
Tab Bars: Learn how to create Tab Bars for utility style applications
Archiving: Learn how to save data to xml and NS Archives
Internet Access: Learn how to access an RSS feed from a web server.
Auto Rotation: Learn how to rotate your interface to match the orientation of your iPhone
Split View Controllers: Learn how to utilise the new split view controllers introduced with the iPad
UIWeb Views: Learn how to display live dynamic web pages directly in your application.
Storyboards: Learn how to use the latest feature of iOS 6 to prototype you applications views and navigation.
Local Notifications: Learn how to schedule and respond to local notifications.
MaoKit: Learn how to display maps, navigate to certain locations and drop pins as markers.