The 3DS Max Green Belt class focuses on learning the techniques and methods that will get the best results. Over 5 days you will be developing your skills and abilities with, Modelling, Lighting, Animation and Rendering.
Autodesk Certification can help you succeed in your design career—providing benefits to both you and your employer. A reliable validation of your skills and knowledge, Autodesk Certification can lead to accelerated professional development, improved productivity and enhanced credibility in your field.
Benefits for your career
Demonstrate your expertise in the latest technology
Employer recognition (selection, bonuses, advancement, pay)
Industry recognition of your skill set
Earn a portable credential for job retention and mobility
Peer recognition – be the best in your company
Improve your performance and add value to your company
People who have preferably attended the 3DS Max Essentials Jumpstart or have a number of years experience working with 3D tools and have a solid understanding of modelling in the 3D environment.
You will have taken the 3DS Max Jumpstart zero to HERO course or have equivalent knowledge and experience
You will be able to design 3D environments with animated walking characters with realistic lighting viewed from a moving camera.
You will also be prepared to take the official Autodesk 3DS Max 2014 Professional exam.
Low and High Poly modeling
more Detailed Box Modelling techniques
learn the Edge Copying technique
combine multiple modelling concepts to create photo-real models
learn to build anything from Air planes to humans
learn the differences between Mesh, Patches, and Nurbs technique
unwrap any complex objects using Unwrap UVW and Texporter plug-in
learn Game texturing Techniques
layer many maps using UVW map channels
using Alphas and images as Alphas
mix and Composite Mapping
material types in depth including Multi-Sub Object, Composite, Matte/Shadow
render to Texture
tips on how to reduce time consuming renders with simple standard lights
learn Controllers in depth
list Controllers & Limit Controllers
Animation Materials and Effects
Channel Locks and Inheritance
Glow and flares
Dynamics with Reactor