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3ds Max 201: Hot Shot

The 3ds Max HotShot class focuses on learning the techniques and methods that will get the best results. Over 5 days you will be developing your skills and abilities with, Modeling, Lighting, Animation and Rendering.

You will also be prepared for and take the Autodesk 3ds Max Certified Associate exam.

Autodesk Certification can help you succeed in your design career—providing benefits to both you and your employer. A reliable validation of your skills and knowledge, Autodesk Certification can lead to accelerated professional development, improved productivity and enhanced credibility in your field.

Benefits for your career

Demonstrate your expertise in the latest technology
Employer recognition (selection, bonuses, advancement, pay)
Industry recognition of your skill set
Earn a portable cerdential for job retention and mobility
Peer recognition – be the best in your company
Improve your performance and add value to your company
People who have preferably attended the 3ds Max Essentials Jumpstart or have a number of years experience working with 3d tools and have a solid understanding of modeling in the 3d environment.

Assumed Knowledge
You will have taken the 3ds Max Jumpstart zero to HERO course or have equivalent knowledge and experience

You will be able to design 3d environments with animated walking characters with realistic lighting viewed from a moving camera.
You will also be prepared for and ready to take the official Autodesk 3ds Max Associate exam.

  • Course content

    Course Content
    Low and High Poly modeling

    more Detailed Box Modelling techniques
    learn the Edge Copying technique
    combine multiple modelling concepts to create photo-real models
    learn to build anything from Air planes to humans
    learn the differences between Mesh, Patches, and Nurbs technique
    Material Techniques

    unwrap any complex objects using Unwrap UVW and Texporter plug-in
    learn Game texturing Techniques
    Pelt Mapping
    layer many maps using UVW map channels
    using Alphas and images as Alphas
    mix and Composite Mapping
    material types in depth including Multi-Sub Object, Composite, Matte/Shadow
    raytraced Materials
    render to Texture

    using Skylight
    area lights
    light Tracer
    photometric Lights
    e-Light plug-in
    tips on how to reduce time consuming renders with simple standard lights

    learn Controllers in depth
    list Controllers & Limit Controllers
    parameter Collector
    wire Parameters
    inverse Kinematics
    IK Solvers
    Animation Modifiers
    Animation Materials and Effects
    Channel Locks and Inheritance
    Audio Synchronization

    Particle Flow
    Environmental effects
    Composition tips
    Glow and flares
    Dynamics with Reactor

Duration: 5 days
Level: Advanced
Price: £997.00

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