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3ds Max Jumpstart Zero to Hero

Description
zero to 3DS Max HERO in just 5 days!

Academy Class are proud to present the five day technical training course designed to help you learn everything you need to create 3D content using 3DS Max.

3DS Max Jumpstart Zero to HERO will focus on learning the basics of modelling, material creation, animation, and scene generation. Learn the capabilities of the interface, how to work efficiently, and how to apply toolset in the workplace. This class will take you past the basic level into an intermediate skill-set.

The Autodesk 3DS Max 2014 Autodesk Certified User accredited exam is included as part of your training.

The Autodesk 3DS Max 2014 Professional exam is available for an additional fee of £150.00 plus VAT.

Prerequisites
This is for people who want to create 3D graphics for print or animation. Target customers are architectural practises, visualisation studios, production houses, advertising agencies or other such departments that work in large organisations.

Assumed Knowledge
Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.

Skills
You’ll learn how to work in a production environment, understand the mechanics of 3DS Max, be able to create 3D models using a variety of techniques, work with materials to texture your models, understand how to light a scene, be able to create animations, stage a scene, understand cinematography and learn how to create output for use in post production.


  • Course content

    Course Content
    An introduction to Autodesk 3DS Max Design 2011

    interface & workflow
    project folder configuration
    viewports & navigation tools
    keyboard shorcuts
    reference coordinate system and Snaps
    Default work space with enhance menus
    Creating a model

    parametric geometries and shapes
    high and low poly modeling
    modeling 3D objects from 2D shapes
    Parametric modeling, Polygon modeling
    combine multiple modeling concepts to create photo-real models
    learn to build anything you can imagine
    scaling your model (reset Xform)
    Groups
    Material Techniques

    learn a material’s workflow
    Difference between Material and Map
    how to use material templates (Standard or Mentalray)
    how to create photorealistic materials
    how to apply a material and control it’s projection with an UVW map modifier
    open, save, create & merge materials libraries
    Cameras & Views

    create & modify cameras
    create camera from view
    Target and Free cameras
    viewport background
    isolation mode
    Layers
    Layer properties
    Object propreties
    Differences between “by layer” and “by object”
    Lighting your scene

    standard and photometric lights- advantages & disadvantages
    distributions types photometric lights
    self iluminated materials
    interior lighting techniques
    daylight system
    shadow types
    studio light setup (for product rendering)
    Animation

    how to animate objects & materials
    tips & tricks
    walk through animaction
    select & link objects
    Schematic vew
    principles of Inverse Kinematics
    Auto Key and Set Key
    Track view (Curve editor and Dope Sheet)
    Populate you scene with people (populate tool)
    Rendering your model

    mentalray renderer
    final gather
    exposure control
    rendering animations with mentalray
    rendering and animation preview.
    Grab Viewport
    panorama exporter
    print size assistant

Duration: 5 days
Level: Introduction to Advanced
Price: £997.00

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