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Combustion: Rookie

Academy Class are proud to present a three day technical training course designed to unleash the explosive power of Combustion.

This is available as a private course only, the topics below are a guideline to the course structure. After speaking with you we will tailor the course content to suit your specific needs and arrange the course at a time convenient to you.

People who want to learn how to use Combustion

Assumed Knowledge
A fundamental knowledge of compositing and motion graphics is helpful. Basic knowledge of computer software and hardware and their concepts is essential. Knowledge of other digital media packages is also an advantage.

You will learn how to export from 3ds Max into Combustion, effectively and efficiently make use of the interface and various layout options in order to streamline workflow, create motion graphics for web or video using either still images or vector graphics, clean up footage that is unsteady and make it stable, create composites from multiple layers of video, manage these composites effectively by nesting layers, add smoke and other particle based shapes in order to save time in a 3d package and save commonly performed tasks in Capsules so they may be re-used.

  • Course content

    Course Content
    Topics Include

    Paint Tools
    Paint Branch And Operators
    Creating Shapes
    Editing Shapes
    Text Operator
    Creating and Editing Text
    Text on a Path
    Timecode Generator
    Transfer Modes
    Revealing and Wire Removal
    Fill and Outlines
    Animating Text and Shapes
    Using Selections
    Adding and Subtracting to selections
    Add Operates and Effects to Selections
    Basic Compositing

    Opening Workspaces
    New workspaces and Importing
    Schematic view and Workspace Palette
    Transforming Layers
    Layer Ordering
    Adding Operators to Layers
    Using Multiple Views

    Animation Controls
    Adding keys in the Views
    Playback Controls and Shortcuts
    In/Out points
    Setting Clip Duration
    Object Duration Preferences
    Timeline – Graph and Overview Modes
    Adding Keys in the Timeline
    Interpolation and Extrapolation controls
    Math Operations
    Expression Linker and Browser
    Editing Tracks using Timeline
    Isolating tracks and Animation tracks only
    Using Pivot Points
    Link and Controlling Layers

    Scaling and Cropping
    Corner Pinning
    Linking through Parenting
    Targeting Layers to Layers
    Hinging Layer to other Layers
    Aligning to Motion Paths
    Surface Properties

    Setting Opacity and Visibility
    Preserve Alpha
    Reflectivity and Reflection Modes
    Luminosity, Diffuse, Specular, and Glossines settings
    Stencil Layers
    Using Channels, Mattes, and Masks

    Create and animate a Matte
    Set Matte Operator, Stencil and Preserve Alpha
    Compound Alpha and RGB Operators
    Blend Operator
    Using Nulls, Lights and Cameras

    Create and use nulls
    Animating a Camera in 3D space
    Linking and Targeting a Camera
    Creating Lights and Shadows
    Use Distant, Point, and Spot Lights
    Set Intensity, Cone Angle, Softness, Color, and Ambient Settings
    Tracking and Stabilizing

    Tracking layers
    Using Stabilize operators to correct jitter and roll
    Track any object or matte
    Multi-Point tracking
    Editing tracking curves
    Tracking 3D renders for composting effects
    Keying and Color Correction

    Diamond Keyer, Discreet Keyer, And Linear Keyer
    Adjust key modes, Tolerances and Softness Settings
    Key Using Histograms, Curves, and Color Suppression Tools
    Using the Discreet Colour Corrector
    Correct Colour using Basics, Colour Wheel, Curves, Histogram and more
    Use Storage and compare different results
    Particles and Effects

    Use many great presets to start a particle animation
    Edit the presets for full-customization
    Track Particle emitters to any object or layer
    Learn to use effects operators and plugins

Duration: 5 days
Level: Introduction
Price: £997.00

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