Tel: 01423 534630 • Email: info@tts-uk.com
Description
Academy Class are proud to present a three day technical training course designed to unleash the explosive power of Combustion.
This is available as a private course only, the topics below are a guideline to the course structure. After speaking with you we will tailor the course content to suit your specific needs and arrange the course at a time convenient to you.
Prerequisites
People who want to learn how to use Combustion
Assumed Knowledge
A fundamental knowledge of compositing and motion graphics is helpful. Basic knowledge of computer software and hardware and their concepts is essential. Knowledge of other digital media packages is also an advantage.
Skills
You will learn how to export from 3ds Max into Combustion, effectively and efficiently make use of the interface and various layout options in order to streamline workflow, create motion graphics for web or video using either still images or vector graphics, clean up footage that is unsteady and make it stable, create composites from multiple layers of video, manage these composites effectively by nesting layers, add smoke and other particle based shapes in order to save time in a 3d package and save commonly performed tasks in Capsules so they may be re-used.
Course Content
Topics Include
Paint Tools
Paint Branch And Operators
Creating Shapes
Editing Shapes
Text Operator
Creating and Editing Text
Text on a Path
Timecode Generator
Transfer Modes
Rotoscoping
Revealing and Wire Removal
Gradients
Fill and Outlines
Animating Text and Shapes
Using Selections
Adding and Subtracting to selections
Add Operates and Effects to Selections
Basic Compositing
Opening Workspaces
New workspaces and Importing
Schematic view and Workspace Palette
Transforming Layers
Layer Ordering
Adding Operators to Layers
Using Multiple Views
Animation
Animation Controls
Adding keys in the Views
Playback Controls and Shortcuts
In/Out points
Setting Clip Duration
Object Duration Preferences
Timeline – Graph and Overview Modes
Adding Keys in the Timeline
Interpolation and Extrapolation controls
Math Operations
Expression Linker and Browser
Editing Tracks using Timeline
Isolating tracks and Animation tracks only
Using Pivot Points
Link and Controlling Layers
Scaling and Cropping
Corner Pinning
Linking through Parenting
Targeting Layers to Layers
Hinging Layer to other Layers
Aligning to Motion Paths
Surface Properties
Setting Opacity and Visibility
Preserve Alpha
Reflectivity and Reflection Modes
Luminosity, Diffuse, Specular, and Glossines settings
Stencil Layers
Displacements
Using Channels, Mattes, and Masks
Create and animate a Matte
Set Matte Operator, Stencil and Preserve Alpha
Compound Alpha and RGB Operators
Blend Operator
Using Nulls, Lights and Cameras
Create and use nulls
Animating a Camera in 3D space
Linking and Targeting a Camera
Creating Lights and Shadows
Use Distant, Point, and Spot Lights
Set Intensity, Cone Angle, Softness, Color, and Ambient Settings
Tracking and Stabilizing
Tracking layers
Using Stabilize operators to correct jitter and roll
Track any object or matte
Multi-Point tracking
Editing tracking curves
Tracking 3D renders for composting effects
Keying and Color Correction
Diamond Keyer, Discreet Keyer, And Linear Keyer
Adjust key modes, Tolerances and Softness Settings
Key Using Histograms, Curves, and Color Suppression Tools
Using the Discreet Colour Corrector
Correct Colour using Basics, Colour Wheel, Curves, Histogram and more
Use Storage and compare different results
Particles and Effects
Use many great presets to start a particle animation
Edit the presets for full-customization
Track Particle emitters to any object or layer
Learn to use effects operators and plugins