Tel: 01423 534630 • Email: info@tts-uk.com
Description
The Maya Jumpstart ‘zero to HERO’:
Academy Class focuses on the basics of 3D computer graphics with Autodesk Maya. Students are introduced to the Maya interface, the Maya philosophy, 3D modeling, texturing, lighting and rendering. over the five days we will show you how to use the tools within Maya and how they are put to use in the film, television and game industries.
Prerequisites
Anyone interested in using maya
Assumed Knowledge
Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.
Skills
Upon successful completion of this course you will be able to: work in a production environment, understand the mechanics of Maya, be able to create 3d models using a variety of techniques, work with materials to texture you models, understand how to light a scene, be able to create animations, stage a scene and understand cinematography and know how to create output for use in post production.
Course Content
Essentials
Setting Your Project
Views / Panels
Hotbox
Viewing Geometry
Channel Box
Layer Box
Attributes Editor
QWERTY Navigation
Working with the Camera
MEL
User Interface
Outliner / Hypergraph
Grouping / Parenting
Shelf
Marking Menus
Modeling
Curve Tools / Snapping
Revolving
History
Duplicating
Working with NURBS
Detaching Surfaces
Grouping / Duplicating
Working with Polygons
Combining Polygons
Subdivisional surfaces
Split Polygon Tool
Lofting
Extruding
Animation
Lattices
Clusters
Set Driven Keys
Set Driven Key advanced
Joints / IK Handles
Lightning Dynamics
Keyframing / Time slider
Attach to Path
Secondary Animation
Cycle Curves
Playblasting
Rendering
Hypershade
Materials, Apply Materials
Making Shader Networks
Combining Ramps
Layered Textures
Intro to lights
Making Bump Maps
Working with Shadows
UV Mapping
Moving UV’s
Specular Maps
Paint FX
Render View
Camera Settings
Render Globals