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Maya Jumpstart Zero to Hero

Description
The Maya Jumpstart ‘zero to HERO’:

Academy Class focuses on the basics of 3D computer graphics with Autodesk Maya. Students are introduced to the Maya interface, the Maya philosophy, 3D modeling, texturing, lighting and rendering. over the five days we will show you how to use the tools within Maya and how they are put to use in the film, television and game industries.

Prerequisites
Anyone interested in using maya

Assumed Knowledge
Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.

Skills
Upon successful completion of this course you will be able to: work in a production environment, understand the mechanics of Maya, be able to create 3d models using a variety of techniques, work with materials to texture you models, understand how to light a scene, be able to create animations, stage a scene and understand cinematography and know how to create output for use in post production.


  • Course content

    Course Content
    Essentials

    Setting Your Project
    Views / Panels
    Hotbox
    Viewing Geometry
    Channel Box
    Layer Box
    Attributes Editor
    QWERTY Navigation
    Working with the Camera
    MEL
    User Interface
    Outliner / Hypergraph
    Grouping / Parenting
    Shelf
    Marking Menus
    Modeling

    Curve Tools / Snapping
    Revolving
    History
    Duplicating
    Working with NURBS
    Detaching Surfaces
    Grouping / Duplicating
    Working with Polygons
    Combining Polygons
    Subdivisional surfaces
    Split Polygon Tool
    Lofting
    Extruding
    Animation

    Lattices
    Clusters
    Set Driven Keys
    Set Driven Key advanced
    Joints / IK Handles
    Lightning Dynamics
    Keyframing / Time slider
    Attach to Path
    Secondary Animation
    Cycle Curves
    Playblasting
    Rendering

    Hypershade
    Materials, Apply Materials
    Making Shader Networks
    Combining Ramps
    Layered Textures
    Intro to lights
    Making Bump Maps
    Working with Shadows
    UV Mapping
    Moving UV’s
    Specular Maps
    Paint FX
    Render View
    Camera Settings
    Render Globals

Duration: 5 days
Level: Introduction
Price: £997.00

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